The launch trailer for 'Rise of the Tomb Raider: 20 Year Celebration' That rankles, and it's too easy, with so many other games to play, to switch off there and then. And so, my momentum through what is supposed to be this rip-roaring action game is painfully interrupted. For example, I get caught on the same piece of scenery twice while escaping the sinking ship of the first stage, without any clear messaging as to its imminent happening. I've experienced some not-really-my-fault fails that modern games makers would be more flexible with. Modern Warfare is too crash-bang-wallop to genuinely be a bore, but the game, as spectacular as it looks in its remaster, is let down by dated design. Except, hang on: I'm not the same person now? I'm no longer 'Soap'? What's the explanation there, and how come I was just a president being executed in front of a television audience? Here's a mission where you follow AI-controlled allies and here's another just like it and another. Here is a training bit where the game gives you a heap of commands to commit to memory in a short space of time. But the way it begins is, basically, pretty boring. So as soon as the code came in, I cracked on with it. It's a bona-fide classic campaign, I'm told – I've read, repeatedly.
I recently started the single-player content of Call of Duty 4: Modern Warfare, in its remastered form.